Casey Hudson

Creative Director at Microsoft Studios, Producer/Director of the Mass Effect Trilogy and Star Wars: Knights of the Old Republic

  • At work on N7 Day

  • With Ali Hillis, Holly Conrad, and Mark Darrah at Comic-Con

  • Voice recording in LA

  • Introducing Mass Effect 3 on the stage at E3

  • Blue Steel?

  • Presenting at 100 Year Starship

  • On Stage with Jennifer Hale

  • A blizzard at BioWare Edmonton on N7 Day

  • Improv ME3 demo at Comic-Con

On to the Future…

May 25, 2015

After over 15 amazing years at BioWare, I decided to move on to something new. Check out the news on my new role as Creative Director at Microsoft, working on HoloLens and Xbox projects: Casey Hudson Joins Microsoft as Creative Director at Microsoft Studios

Thank You!

January 23, 2014

A relatively minor thing happened recently, which brought my work over the last few years into stark perspective: a copy of the Mass Effect Trilogy was dropped off on my desk.

I had glanced over at it several times that day before I fully realized the meaning of that little box.

It’s a collector’s style game package, containing all three games of the series. On its cover are three little icons – cropped portions of each game’s cover art. In the icon for the original Mass Effect, Shepard looks bold and ready, but unarmed and seemingly ill prepared for the challenge ahead. The Mass Effect 2 icon shows Shepard in the thick of the fight, and finding his stride with an able team. Then Mass Effect 3 - Shepard appears experienced and confident, but the toughest battles still lie ahead. I can't help but notice the parallels between that sequence and the story of my team and I, over the past 9 years.

It started as an unlikely dream. Creating a new science-fiction universe. Planning a trilogy of games before we had even built the first one. And taking on a few key innovations that we weren’t even sure were possible. The trilogy took hundreds of man-years, countless hours of overtime, and the unflagging passion of a brilliant team. Yet there it is, all contained in one small package - a modest but definitive confirmation that we finally did it.

But how did we get here? What powered all of that work and imagination? You did. It was the passionate feedback, cosplay, fan art, and forum discussions from Mass Effect players around the world, which guided our stories, inspired our artwork, and propelled our efforts.

I want to thank everyone who supported us in our quest to bring the Mass Effect universe to life. It’s been our great pleasure to work on it, and I can’t wait to show you the worlds we’re building next.

See you there,